Web Brain InfoTech, based in Delhi, India, builds augmented reality (AR) and virtual reality (VR) applications for businesses across India and worldwide. AR and VR app development creates immersive digital experiences that either overlay information onto the real world (augmented reality) or replace it entirely with a simulated environment (virtual reality), opening use cases in retail, real estate, training, healthcare, education, and manufacturing that flat-screen interfaces cannot replicate.
AR and VR are no longer emerging technologies with unclear commercial applications. They are increasingly deployed in enterprise training, product visualization, surgical simulation, architectural walkthroughs, and customer experience contexts that demonstrate measurable return on investment.
Web Brain InfoTech delivers AR/VR app development services to clients in Delhi NCR, across India, and internationally, including the United States, United Kingdom, UAE, Canada, and Australia.
AR/VR app development is the process of building applications that use spatial computing, 3D rendering, and sensor-based positioning to create experiences where digital content interacts with or replaces the user's perception of physical space.
Overlaying digital information, 3D objects, or interactive elements onto live camera views of the real world
Building fully immersive simulated environments accessed through head-mounted displays
Blending real and virtual environments where digital objects interact with physical surfaces and objects
Delivering AR and VR experiences through the browser without requiring an app download
Allowing customers to view, configure, and interact with products in three dimensions
Overlaying directions and location information onto a camera view of the environment
These three terms describe related but distinct forms of spatial computing, and the right choice depends on the experience the business needs to deliver.
Adds digital content to the user's view of the real world through a smartphone camera or AR glasses. Key platforms: Apple ARKit, Google ARCore, Microsoft HoloLens.
Replaces the user's view entirely with a computer-generated environment accessed through a head-mounted display. Key platforms: Meta Quest, PlayStation VR2, HTC Vive, Valve Index.
Blends virtual objects into the real environment with spatial anchoring. Key platforms: Microsoft HoloLens 2, Apple Vision Pro.
AR and VR are deployed across industries wherever spatial, immersive, or overlaid information creates value that flat-screen interfaces cannot deliver.
Allowing customers to see how furniture, clothing, or cosmetics look in their own space or on themselves before purchasing
Overlaying step-by-step repair instructions onto machinery via smart glasses
AR floor plan overlays and virtual staging of empty properties
AR overlays during training procedures
Indoor navigation in airports, hospitals, and large retail environments
Simulating hazardous environments for training without physical risk
Allowing clients to walk through a building before it is constructed
Immersive product experiences for sales and marketing
VR-based exposure therapy, pain management, and physical rehabilitation
Collaborative 3D model review in virtual environments
We provide complete AR/VR development covering mobile AR, web-based AR/VR, immersive VR, and enterprise spatial computing.
Building smartphone-based AR experiences for iOS using ARKit and for Android using ARCore
Delivering AR and VR experiences through the browser using WebXR, A-Frame, and Three.js
Building immersive VR training environments for corporate, industrial, healthcare, and safety training
Building interactive 3D product viewers for ecommerce and retail
Building face AR, body AR, and room AR features for fashion, cosmetics, eyewear, and home decor
Developing hands-free AR applications for Microsoft HoloLens 2, Magic Leap, or RealWear platforms
Our AR/VR development process accounts for the 3D content, spatial computing, and platform-specific requirements that distinguish this category from standard app development.
Determining whether AR, VR, or MR is appropriate, and which target devices and platforms
Identifying whether 3D assets will be created, purchased, or supplied by the client
Designing the spatial UX and interaction model suited to the chosen platform
Configuring Unity or Unreal Engine with platform-specific SDKs
Importing, optimizing, and integrating 3D models and environments
Building gesture, gaze, voice, or controller-based interactions
Implementing plane detection, image tracking, or world anchoring
Achieving target frame rates essential for comfortable AR/VR use
Validating on target devices across lighting conditions, environments, and user interaction patterns
Publishing to the App Store, Google Play, Meta Quest Store, or WebXR
AR/VR development requires specialized engines, SDKs, and frameworks distinct from standard mobile and web development.
Unity (primary), Unreal Engine (for high-fidelity VR)
Apple ARKit, Google ARCore, Vuforia, 8th Wall (WebAR)
Meta Quest SDK, SteamVR, OpenXR (cross-platform standard)
Microsoft HoloLens (MRTK), Apple Vision Pro (visionOS), Magic Leap SDK
A-Frame, Three.js, Babylon.js, 8th Wall
Blender, Autodesk Maya, Adobe Substance; glTF, USDZ (iOS), FBX
Performance is more critical in AR/VR than in almost any other application category because frame rate drops cause physical discomfort, motion sickness, and a complete breakdown of the immersive experience.
VR typically requires a sustained 72 to 90 frames per second minimum
Using level of detail (LOD), occlusion culling, and draw call batching
Reducing polygon counts and texture sizes for real-time rendering
Managing CPU and GPU usage to avoid device overheating
Keeping tracking latency below 20 milliseconds
Web Brain InfoTech brings Unity and ARKit/ARCore expertise to AR/VR projects across consumer, enterprise, and industrial use cases.
Straight answers about AR/VR App Development.
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